![]() Every move you have remaining once a board is cleared will produce one power-up (in addition to any that might still be on the board). Leftover moves go towards your final score.Donuts are like chocolate except that they move with the rest of the pieces on the board and can be swapped when making matches.'Toppers' or whatever they're called (it's the adorable ice cream scoops) are basically like chocolate except they're usually spread out across the board instead of being arranged in tight groups.Chocolate also stays where it is - it won't shift to follow the flow as the board fills in. Chocolate can only be removed when you match colored bits in adjacent spaces.It's similar to waffles but they won't disappear until the entire popsicle is unfrozen. Popsicles need to be freed by clearing the frozen tiles above them.Waffles can only be cleared by matching colored pieces that are on them.Knowing how to handle each one is very important. Different types of edibles present different obstacles. If two power-ups are next to each other, even if they're not the same color, you can swipe them together to create a more powerful, well, power-up. Combine power-ups for increased effect.Rainbow cake will clear out all of whatever color it's matched with.X power-ups clear out diagonal lines in an X shape, naturally.Macaroons or whatever they are function as bombs, clearing out everything around them in a 3x3 star-like pattern.They only work one tile at a time (unless you can match up two gumdrop bees together), but every little bit helps. The gumdrop bee thing will seek out tiles that need to be cleared for level completion.Line-clearing power-ups go either horizontally or vertically, and will clear out a row or column depending.Try to remember what creates what and use that to your advantage whenever possible. Depending on the configuration of the matched tiles (a straight line, a 2x2 square, a 'L,' a 'T,' etc), you'll create different types of power-ups. ![]() ![]() Try to stick to matching more than three every chance you get. Matching four or more of the same tile will always create a power-up of some sort, which always comes in handy. ![]()
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